Tongits Kingdom is a popular mobile app version of the classic
Filipino card game, Tongits.
The goal of the game is to form sets or "melds" of three or more
cards of the same rank and suit, such as three 9s of hearts or
three Jacks of spades. Players can also form meld called "Secret
Meld" which consist of Four of a Kind or Straight Flush
On every turn, players can draw one card from the deck or pick
up one card from the discarded pile. They can then either form
melds with their cards, add cards to existing melds, or discard
one card to the discard pile. The game continues until one
player wins by either going "Tongits" (having a meld of zero
point value with all cards exposed) or having the lowest point
value remaining in their hand when the deck runs out.
In Tongits Kingdom, players can also participate in fights and
challenges with other players to gain an advantage. A fight is
initiated by placing a meld on the table and no player dropping
a card on it during the round. A challenge is initiated by a
player who believes they have the lowest point value remaining
in their hand.
◆Service Fee
The system deducts 5% of the winner's winnings as a service fee.
1.Tongits is a game played by 3 players using a deck of 52
standard playing cards. Each player starts with 12 cards, except
for the starting player who has 13 cards. The remaining cards
are placed in the central stack.
2.At the beginning of each game, the cards will be shuffled.
After determining the starting player, the system will deal the
cards clockwise while the players play counterclockwise.
3.The starting player is randomly selected for the first game,
while the winner of the previous game goes first in the second
game. If the starting player quits during a game, a new starting
player will be randomly selected in the next round.
4.When it is the player's turn, the player's avatar will show a
countdown which if it ends and the player has not played any
card, the system will automatically dump the highest card.
5.After the previous player dumped the card. If this card can be
grouped by the next player's card, the player can choose to take
the dumped card or draw a new card from the draw pile. If this
card could not be grouped, the next player will get a card from
the draw pile.
6.Next, the player must collect any possible hand melds and
discard any unnecessary cards. The process of picking and
discarding cards continues until a player wins by declaring
"Tong-its", calling a draw, or until there are no more cards
left in the central stack. If the central stack runs out, points
will be calculated from the cards in their hands, and the player
with the lowest total score wins. In the case of a tie, the
player who drew the last card from the central deck is declared
as the winner.
7.Cards that can be added to all exposed sets of cards cannot be
discarded.
8.When each countdown ends, if the player has not taken any
action, the system will automatically draw a card or discard
one. For offline players, the system will take over and perform
the draw or discard actions on behalf of the offline player.
1.Melds are sets of cards that are grouped together in a
specific way. While melds do not directly contribute points to
a player's score, they are an important part of the game
strategy. This is because certain melds can help players to
reduce the point count in their hand by allowing them to get
rid of high-scoring cards.
In a Tongits duel, players may try to form sets and melds to
gain an advantage over their opponents. However, if a player
does not have any sets or melds in the show card or special
card during a duel, their cards will be burned.
2.Types of meld:
Sets: A set consists of three cards of the same rank. For
example, a set can be made up of three Kings, three 7s, or
three Aces.
Run: A run consists of three or more cards of consecutive
ranks in the same suit. For example, a run can be made up of
3♥️, 4♥️, and 5♥️, or 8♠️, 9♠️, 10♠️, and J♠️.
Three of a Kind: three equally ranked cards
Four of a Kind: four cards of the same rank/number
Straight Flush: At least three consecutive cards of the
suit.
Secret Meld: Four cards of the same rank or five or more
consecutive card of the same suit.
At the end of the game, a player with a Secret Meld in their
hand will not have their cards burned.
If a player contains only normal meld sets and there are no
exposed sets on the table, they are not allowed to initiate a
Fight or Challenge.
A player with a Secret Meld can participate in a Fight initiated
by another player, even if they have no exposed sets on the
table.
Try to play all your cards as quickly as possible before the
remaining cards are depleted. The fewer cards in your hand, the
lower the total point value, and the greater the chance of
winning.
ADDITIONAL DETAILS
◆Tongits
If a player can put all their cards in the open area or discard
them all, and the total point value of the meld is 0,then the
player wins with Tongits.
◆Fight
To start a fight, the player needs to put down a meld onto the
table, and no player drops any card on any of his/her meld in
that round.
◆Challenge
When a player initiates a fight, if there is a meld on the show
cards or a player has a special card, another player can
challenge. Players can accept or fold. If a player fails to
choose either accept or fold, after the countdown, the system
will automatically fold the player's card.
◆Burned
If a player does not have any meld in their open card area or
any secret set in their hand, the cards will be burned.
◆End of the Game
When all the cards have been drawn from the deck, the game ends.
Players without a meld or secret meld set in the open area will
be burned and lose the game. The player with the lowest
remaining point value wins.
◆Early Exit & Disconnection
If a player exits or disconnects during the game, they will
enter into an AI mode, where the AI will automatically play the
game for them. Players can reconnect to the room to continue
playing the game if the game is still ongoing. Otherwise, they
will enter into a new game again.
◆Tie-breaker
If a player initiates a challenge, and two players have the same
point value, the player who accepts the challenge wins. If three
players have the same point value, the player (player 1) who
initiates the challenge's next player (player 2) wins.
If all cards have been drawn and multiple players have the same
minimum point value, the player who drew the last card wins. If
the player who drew the last card has the highest point value,
and the other two players have the same lower point value, then
the next player who drew the last card wins.
◆Card Points
(A)Ace represents 1 point.
= 1
All J Q K represent 10 points.
= 10
All other cards (2 3 4 5 6 7 8 9 10) are worth their own point
value.
◆Bonus Cards
A and K in the winner's meld or hand count as bonus cards. For
each A or K in the winning meld or hand, the bonus increases by
1.
A and K placed in the winner's meld by other players, or A and K
placed in other players' melds by the winner, do not count as
bonus cards.
◆Bonus Count
Normal win: 1
Tongits: 1
Win challenge: 2
Special Card (A/K card): 1 (multiplied by the number of A/K
cards in the winning meld)
Secret Meld: 1 (multiplied by the number of secret meld)
◆Settlement Rules
Winner’s coins = (normal win + tongits win + challenge win +
special card win x no. of cards + secret meld win x no. of
cards) x bet amount x multiplier - service fee
Loser’s coins = (normal win + tongits win + challenge win +
special card win x no. of cards + secret meld win x no. of cards
+ burned) x bet amount x multiplier - service fee
* After winning, if there are no tongits , special card, secret
meld or special rewards, these will be recorded as 0 in the
computation.
* If a player has a “challenge win”, the “burned” will be 0. If
a player has “burned”, the “challenge win” will be 0.
1.At the start of each game, each player will contribute X coins
to the POT prize pool. (X is the base score of the room, for
example, when entering the newbie room with a base score of 1, 1
coin will automatically be deducted and added to the POT prize
pool)
2.The player who wins each game will receive a crown, and a
player who wins two consecutive crowns will win all the coins in
the POT prize pool.
3.The number on the crown represents the game number, 1 for the
first game, 2 for the second game, and so on.
4.If a player exits the room during the game, the coins they
contributed to the POT prize pool will remain in the pool and
will be won by other players in the end. Therefore, no refunds
will be issued.
● Draw: Draw a card from the
deck.
● Chow: Combine a card from the
previous player with your own cards to form a group and place
it in the exposed cards area. If you can form a group with a
card from the previous player and your own cards, it will
appear. Clicking on Chow or the card discarded by the previous
player will automatically place it in the exposed cards area.
If there are multiple meld, you must click on the meld that
you do not need to take it back to your hand.
● Group: Combine the selected
cards together. Green groups can be placed in the exposed
cards area, while red groups cannot.
● Drop: Place combined cards
from your hand in your own exposed cards area.
● Sapaw: ●Place a card on a
card in the exposed cards area that can be combined with it.
● Dump: Discard a card to the
discard pile.
● Fight: ●Initiate a duel to
compare the point values with other players to determine the
winner of the game.
● Challenge: ●Accept a duel to
compare the point values with other players to determine the
winner of the game.
● Fold: Give up the duel and
concede the game.
● Sort Again: ●Sort your hand
in order of cards with the same suit or in order of combined
cards and point values.
Upon starting the game, players will enter a preparation phase
and must wait for all three players to be ready before the game
starts. If a player disconnects or leaves during this time, the
system will take over until the player reconnects to the game.
After each match, there is a 10 seconds preparation period for
the next match. If a player does not prepare within 10 seconds,
they will automatically exit the room.